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contract basics|
A contract consists of an offer, an acceptance and "consideration" (usually money). When a potential client presents you with a contract, the client makes an offer. You may accept it or reject it. Or you may modify the client's contract or make your own offer, which is known as a counteroffer. As visual artists, our contracts should include, at a minimum, our creative fee (including usage fee which may be included or stated separately) plus expenses, a rights provision and a time frame for payment. Unfortunately, some publishers and ad agencies are trying to strong-arm visual artists with craftily drafted, one-sided contracts that confiscate our intellectual property. |
| RULE #1: Know your bottom line BEFORE you begin negotiations. |
| RULE #2: Always be willing to walk away from a bad deal |
| RULE #3: Read the contract, word-for-word, from
beginning to end. Don't sign anything you don't understand. |
| RULE #4: Don't bid against yourself. Don't give up something unless the other side does too. |
| Whenever possible, avoid negotiating fees separately from the other contract provisions. If you must negotiate fees first, keep that number in mind when you discuss usage rights. | Negotiate contracts on a job-by-job basis - or agree on a fee for a particular use. When the fee varies, the use varies. | Make sure your needs are covered in the contract too. For example, include a date by which you will be paid as well as interest and/or penalties for late payment. |
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